Nowhere

How to save a looping world from ruins?

ABOUT THIS GAME

The project is a flash mini-game about the protagonist waking up from a broken world and trying to save it from being trapped in a loop, hence the name of the game.

The purpose of the work is to explore how to guide the player into mind flow and how to use the game for immersive narrative under restricted conditions. The game removes all UI and unnecessary instructions to the greatest extent possible. There is no concept of death in the game, and players are not punished for operational errors, which largely prevents players from exiting the mindstream state because the game is too difficult.

COMMENT

“It is very difficult, but I played it several times”
“I was very moved when I played even though I don’t know why”

 

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